Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
bellcode
/
lesson10-1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
4da2d963
authored
a year ago
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
2f4bb0d7
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
74 additions
and
0 deletions
uashf.py
uashf.py
0 → 100644
View file @
4da2d963
import
pygame
# 游戏初始化
pygame
.
init
()
screen_width
=
800
screen_height
=
600
screen
=
pygame
.
display
.
set_mode
((
screen_width
,
screen_height
))
pygame
.
display
.
set_caption
(
"My Minecraft Game"
)
# 加载图片
player_image
=
pygame
.
image
.
load
(
"player.png"
)
monster_image
=
pygame
.
image
.
load
(
"monster.png"
)
grass_image
=
pygame
.
image
.
load
(
"grass.png"
)
dirt_image
=
pygame
.
image
.
load
(
"dirt.png"
)
stone_image
=
pygame
.
image
.
load
(
"stone.png"
)
background_image
=
pygame
.
image
.
load
(
"background.png"
)
# 定义游戏角色和场景
player_x
=
100
player_y
=
100
player_speed
=
5
player_rect
=
player_image
.
get_rect
()
player_rect
.
x
=
player_x
player_rect
.
y
=
player_y
blocks
=
[]
for
i
in
range
(
10
):
for
j
in
range
(
10
):
block
=
{
"image"
:
grass_image
,
"rect"
:
grass_image
.
get_rect
()}
block
[
"rect"
]
.
x
=
i
*
50
block
[
"rect"
]
.
y
=
j
*
50
blocks
.
append
(
block
)
# 游戏循环
running
=
True
while
running
:
# 处理事件
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
pygame
.
QUIT
:
running
=
False
elif
event
.
type
==
pygame
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
for
block
in
blocks
:
if
block
[
"rect"
]
.
collidepoint
(
event
.
pos
):
blocks
.
remove
(
block
)
elif
event
.
button
==
3
:
block
=
{
"image"
:
dirt_image
,
"rect"
:
dirt_image
.
get_rect
()}
block
[
"rect"
]
.
x
=
event
.
pos
[
0
]
-
block
[
"rect"
]
.
width
/
2
block
[
"rect"
]
.
y
=
event
.
pos
[
1
]
-
block
[
"rect"
]
.
height
/
2
blocks
.
append
(
block
)
# 更新游戏状态
keys
=
pygame
.
key
.
get_pressed
()
if
keys
[
pygame
.
K_LEFT
]:
player_x
-=
player_speed
elif
keys
[
pygame
.
K_RIGHT
]:
player_x
+=
player_speed
elif
keys
[
pygame
.
K_UP
]:
player_y
-=
player_speed
elif
keys
[
pygame
.
K_DOWN
]:
player_y
+=
player_speed
player_rect
.
x
=
player_x
player_rect
.
y
=
player_y
# 绘制游戏画面
screen
.
blit
(
background_image
,
(
0
,
0
))
for
block
in
blocks
:
screen
.
blit
(
block
[
"image"
],
block
[
"rect"
])
screen
.
blit
(
player_image
,
player_rect
)
pygame
.
display
.
update
()
# 退出游戏
pygame
.
quit
()
\ No newline at end of file
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment